Post by Catalyst Echo on Jan 18, 2010 1:55:59 GMT -5
Codenames
To refer to each other quickly and efficiently, I will allow you to chose a singular codename for yourself. Keep in mind: this name will define you. It must reflect both your abilities and personality. One word is all I will have. Codenames of past Aengels include
~Madness
~Fury
~Machina
~Data
~Void
~Frenzy
~Gaia
~Intrigue
~Fear
~Prophet
~Ice
~Death
~Ghost
~Greed
~Asylum
~Poison
~Malice
~Weaver
~Lucifer
~Risk
...and ect. Keep in mind, you cannot have a codename that is already in use. It is generally a good idea not to use one of the aforementioned codenames, as they apply to the old plot, and the history of the Aengels. Your Codename should be your display name/ account name as well. Remember, I will have no wishy-washy codenames. Anything remotely innocent will be rejected.
Aengel Ranks
Aengels are a slightly terroristic, unorganized group of scattered individuals who seek to overthrow the force's totalitarian, peaceful regime. Though not necessarily violent or anarchistic to the core, they will do anything to accomplish their goal.
The main ranking of all of our fully fledged assassins and regime fighters is, of course, "Aengel." But, there are special titles which apply in certain situations. The ranks are listed below.
Herald- The vestigial leader of the first flock of Aengels. The current Flock has no one, concrete Herald, except for the unseen force in the visions Catalyst Echo receives.
Catalyst- The rank held by Eveyto Kai and Asher Galantine in holding the Aengels network together and laying down its foundations.
Aengel- The regular rank held by full-time members of the surrounding Eyries. Aengels participate actively in the struggle, though not always in physical combat.
Seraphs- The rank held by aengels specializing in one specific skill, such as politics, biological warfare, certain areas of technology, and other useful, uncommon abilities.
Fledglings- The rank held by those that have just joined an Eyrie, grunts and newlings who are still learning their way around.
Force Ranks
The Force is a universe-wide organization that keeps the current state of peace intact. After eradicating both feared organizations, the Aengels and the Fallen, they were able to help influence the outcome of the 200 year war. They now have the power to decide who has power and are now capable of ensuring one group stays in power and that no one threatens the peace. In recent months they have become a little extreme in their methods, worried that war may be creeping up on them once more. They are peacekeepers and the dominant authority found throughout the universe at the moment.
They vary from law enforcement, they are a brotherhood of trained specialists and soldiers. They are generally not sneaky or assassin-like, they usually travel in groups of two or three, and are known to travel across the universe for cases, they have unlimited jurisdiction. They are valued for their services, and enforce the law however they need to to ensure peace.
All-Marshall: The All-Marshall is the head of the Force, he commands and assigns missions to lower ranks. The spot is reserved for people of extreme strength and intelligence, with talents on the battlefield as well as in the council when discussing politics.
Fates: Fates are deadly elitists that only take orders from the All-Marshall, and even then only rarely. They are rarely seen in public, and generally only make appearances for cases of extreme importance. When they are not assigned to missions they are training in the Spire of Wishes on the moon Kul'ath, or hunting terrorists. They usually travel in pairs.
Wardens: Wardens are the general officers of the Force. They take training and learning seriously, and end up ahead of the lower ranks. They get orders directly from the All-Marshall and give them to the lower ranks. Wardens generally roam alone, in the company of two or three pairs of other Force members.
Deputies: Deputies are the second lowest rank of the Force. They are trained and travel in trios or pairs, accompanied by a Warden and other groups. They will travel the universe for their missions, and are extremely persistent to keep the peace.
Initiates: New recruits for the Force. They usually accompany Deputies on missions in groups of 1 or 2 so not to slow them down.
Hammer of Herric Ranks
The Hammer of Herric is a mystical organization that has been around since the beginning of the universe. They have always kept to themselves and pursued knowledge and attempted to preserve the materials of life. Now, however, they have made their presence felt as they are desperate to collect every last relic and important piece of information because they are convinced that war is on the rise once again, and this time they think it will destroy every civilization. There headquarters is rumored to be a planet-wide forge that is hidden by technology and magic.
The Keeper: The Keeper is the head of the Hammer of Herric, and maintains the vast libraries beneath the Forgeworld. He sends out his followers to snatch up every last artifact and relic and piece of information they can get their hands on. He is rarely seen off of the Forgeworld, and only in dire situations.
Librarians: Librarians are the right hand of the Keeper, and are trained in his image. They strive to be just like their master, and are quite powerful. They are dispersed throughout the galaxy to help others of their organization to get important relics.
Druids: Druids help train the Acolytes, and are the main force of the Hammer of Herric. They come from a larger group than the Librarians, but they are still small in numbers. They are more powerful than the average soldier and quite adept at remaining unseen.
Acolytes: The Acolytes are the largest group within the Hammer of Herric, but also the weakest. They are everywhere in the galaxy, searching for information on where relics and artifacts can be found.
Any questions, PM feel free to PM DC or myself.
To refer to each other quickly and efficiently, I will allow you to chose a singular codename for yourself. Keep in mind: this name will define you. It must reflect both your abilities and personality. One word is all I will have. Codenames of past Aengels include
~Madness
~Fury
~Machina
~Data
~Void
~Frenzy
~Gaia
~Intrigue
~Fear
~Prophet
~Ice
~Death
~Ghost
~Greed
~Asylum
~Poison
~Malice
~Weaver
~Lucifer
~Risk
...and ect. Keep in mind, you cannot have a codename that is already in use. It is generally a good idea not to use one of the aforementioned codenames, as they apply to the old plot, and the history of the Aengels. Your Codename should be your display name/ account name as well. Remember, I will have no wishy-washy codenames. Anything remotely innocent will be rejected.
Aengel Ranks
Aengels are a slightly terroristic, unorganized group of scattered individuals who seek to overthrow the force's totalitarian, peaceful regime. Though not necessarily violent or anarchistic to the core, they will do anything to accomplish their goal.
The main ranking of all of our fully fledged assassins and regime fighters is, of course, "Aengel." But, there are special titles which apply in certain situations. The ranks are listed below.
Herald- The vestigial leader of the first flock of Aengels. The current Flock has no one, concrete Herald, except for the unseen force in the visions Catalyst Echo receives.
Catalyst- The rank held by Eveyto Kai and Asher Galantine in holding the Aengels network together and laying down its foundations.
Aengel- The regular rank held by full-time members of the surrounding Eyries. Aengels participate actively in the struggle, though not always in physical combat.
Seraphs- The rank held by aengels specializing in one specific skill, such as politics, biological warfare, certain areas of technology, and other useful, uncommon abilities.
Fledglings- The rank held by those that have just joined an Eyrie, grunts and newlings who are still learning their way around.
Force Ranks
The Force is a universe-wide organization that keeps the current state of peace intact. After eradicating both feared organizations, the Aengels and the Fallen, they were able to help influence the outcome of the 200 year war. They now have the power to decide who has power and are now capable of ensuring one group stays in power and that no one threatens the peace. In recent months they have become a little extreme in their methods, worried that war may be creeping up on them once more. They are peacekeepers and the dominant authority found throughout the universe at the moment.
They vary from law enforcement, they are a brotherhood of trained specialists and soldiers. They are generally not sneaky or assassin-like, they usually travel in groups of two or three, and are known to travel across the universe for cases, they have unlimited jurisdiction. They are valued for their services, and enforce the law however they need to to ensure peace.
All-Marshall: The All-Marshall is the head of the Force, he commands and assigns missions to lower ranks. The spot is reserved for people of extreme strength and intelligence, with talents on the battlefield as well as in the council when discussing politics.
Fates: Fates are deadly elitists that only take orders from the All-Marshall, and even then only rarely. They are rarely seen in public, and generally only make appearances for cases of extreme importance. When they are not assigned to missions they are training in the Spire of Wishes on the moon Kul'ath, or hunting terrorists. They usually travel in pairs.
Wardens: Wardens are the general officers of the Force. They take training and learning seriously, and end up ahead of the lower ranks. They get orders directly from the All-Marshall and give them to the lower ranks. Wardens generally roam alone, in the company of two or three pairs of other Force members.
Deputies: Deputies are the second lowest rank of the Force. They are trained and travel in trios or pairs, accompanied by a Warden and other groups. They will travel the universe for their missions, and are extremely persistent to keep the peace.
Initiates: New recruits for the Force. They usually accompany Deputies on missions in groups of 1 or 2 so not to slow them down.
Hammer of Herric Ranks
The Hammer of Herric is a mystical organization that has been around since the beginning of the universe. They have always kept to themselves and pursued knowledge and attempted to preserve the materials of life. Now, however, they have made their presence felt as they are desperate to collect every last relic and important piece of information because they are convinced that war is on the rise once again, and this time they think it will destroy every civilization. There headquarters is rumored to be a planet-wide forge that is hidden by technology and magic.
The Keeper: The Keeper is the head of the Hammer of Herric, and maintains the vast libraries beneath the Forgeworld. He sends out his followers to snatch up every last artifact and relic and piece of information they can get their hands on. He is rarely seen off of the Forgeworld, and only in dire situations.
Librarians: Librarians are the right hand of the Keeper, and are trained in his image. They strive to be just like their master, and are quite powerful. They are dispersed throughout the galaxy to help others of their organization to get important relics.
Druids: Druids help train the Acolytes, and are the main force of the Hammer of Herric. They come from a larger group than the Librarians, but they are still small in numbers. They are more powerful than the average soldier and quite adept at remaining unseen.
Acolytes: The Acolytes are the largest group within the Hammer of Herric, but also the weakest. They are everywhere in the galaxy, searching for information on where relics and artifacts can be found.
Any questions, PM feel free to PM DC or myself.